Bungie is hiring for a ‘new franchise’ with a focus on competitive PvP | PC Gamer - parkerthenteavill
Bungie is hiring for a 'new franchise' with a focus happening competitive PvP
A subcontract listing that came to light in June 2020 quest developers who want to "work on something comedic with lighthearted and whimsical characters" advisable that Bungie is impermanent on at least one project that is precise un-Destiny-like. But I don't think we need to worry too a lot that it is leaving its roots behind, as a newer listing tainted by DestinyNews+ points to a projection that is very Destiny-like.
"Do you pass your time deconstructing the latest PvP games to understand how they work?" the multiplayer systems fashion designer listing asks. "Practise you analyze how teamplay kinetics are forced by everything from moment-to-moment abilities to high-level macro objectives? Are you excited to design game systems that allow for interesting strategic decisions, multiple vectors of player learning, and the depth to corroborate hundreds of hours of gameplay?"
"As a Multiplayer Systems Designer, you will work with a team to prototype different pun ideas on the path to yield. Most importantly, you will exercise with a fun, dedicated, and loving hybridizing-discipline team devoted to turning a creative dream into a newly franchise at Bungie."
Destiny 2 is known in the main as a multiplayer game and this want ad could middling easily apply to either that game or the inevitable Destiny 3, but the reference to a "rising franchise at Bungie" shoots that hypothesis retired. It's also no hidden that the studio apartment is looking for to spread its wings beyond the Luck games: CEO Pete Parsons said in November 2020 that Bungie has been working happening "new incubations" since 2017, and Chris Barrett, formerly the game music director happening Destiny 2, now holds the same title along an unannounced figure.
Naturally, the job list doesn't make any name calling, but the "responsibilities" section also points at a very Destiny-like project:
- Conceive of, build, and iterate on contending multiplayer game mechanics that ply strategic depth and opportunities for counterplay
- Contribute to and uphold the constructive vision of the game, ensuring consistency crossways all aspects of game design
- Join forces daily with the team through with feedback, design guidance, roadmaps, and providing clear goals and outcomes to teammates
- Deliver utility specifications and prototype concepts and content atomic number 3 needed to help labour the boilersuit product direction
It's possible that this is affiliated Bungie's partnership with Chinese online gaming companion Netease. That investment was made specifically to support a unweathered project: Bungie said when the deal was announced in 2018 that its take aim was to change "from a single dealership development team into a global, multi-franchise amusement studio."
One other interesting thing to note is that familiarity with Pictured Locomotive and/or Unity is enrolled as "nice-to-have" skill. Destiny 2 runs along the same proprietary engine as the original gamey, and while Bungie has said that it will never move Fortune to a new engine, "any future games that Bungie makes wouldn't necessarily need to use the Luck tech if it doesn't progress to sense for that brave."
It will definitely follow interesting to see what Bungie has cooking—it's developed only two series terminated the past 20 years, Halo and Destiny—but it will likely be quite an a patc yet before we reach that tip: In 2019, Parsons said Bungie hopes to have "other franchises" on the market by 2025.
Source: https://www.pcgamer.com/bungie-is-hiring-for-a-new-franchise-with-a-focus-on-competitive-pvp/
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